Quickly test tower tweaks directly in this build view. Changes are not saved.
Click on a numbered hint marker on the map to zoom and highlight nearby towers. Double click on map to reset zoom.
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Highlight placed towers (Chrome limitation applies)
| Hero | HP | Damage | Range | Rate |
|---|---|---|---|---|
| Squire | 0 | 8000 | 3300 | 4100 |
| Monk | 3500 | 3900 | 7900 | 3500 |
| Ev | 5000 | 7000 | 4000 | 4000 |
| Hermit | 5000 | 7600 | 4300 | 3700 |
| Guardian | 9300 | 3900 | 4100 | 4500 |
Build Status: Public
Difficulty: Ruthless
Game Mode: Campaign
Hardcore: No
Ruthless: No
AFK Able: No
Time Per Run: sub 9 minutes total
Mana Used: 0
Mana to Upgrade: 0
More Builds from Treadmill
Posted stats are just my stats and likely not super hard requirements, but if your auras are smaller i'd consider not dropping the pylon.
I collect 4 chests for mana wave 1, build auras, BB, Golem and Pylon, build owls in wave using TB to drop mana to Guardian builder
Next wave I build mortars (black arrows denote where to aim them), and then do upper + TB. once maxed I swap to summoner with huntress guardian + squire guardian.
Last wave i bring in 3 apps, one should have a huntress guardian and at least one of the others should have a squire guardian (for owls) or app guardian (for mortars)
For bosses i stand all chars at hint 2 on island behind stack, this seems to prevent or discourage app boss from mana bombing
My combat time averages around 6:30,tended to vary a lot depending on if app was jumping into line of sight for mortars. Boss can definitely be sped up if you dps the app, but is afkable otherwise.
If you aren't lacking in aura size, you can drop the pylon to add another mortar (4 owl 4 mortar variation).
If you wanna build every tower in first wave, you can do 5 owl + 4 holy cannons (owl + cannon build)
If you want a super safe build, use the super safe build, which is slower but it got mana bombed once and every tower lived.