Map: Sky City


Author: Fluid Druid

DU: 0/170 MU: 0/170

Disable Tower | Highlight Tower (Not Working for Chrome):

Build Status: Public

Difficulty: Nightmare

Game Mode: Survival

Hardcore: Yes

Mix Mode: Yes

AFK Able: No

Mana Used: 0

Mana to Upgrade: 0

More Builds from Fluid Druid

Best run completed with build so far was NMHCMM wave 23. I played on a level 78 tower boost monk with medium tier stats. I lost due to an ogre cleaving through my minion wall (4) and clipping the crystal with its club. The build was holding up great until that point except for the physical wall (2)dieing once from something unseen. Completed with no builder stats higher than the low 4k range. Most in the 2.5-3.2k range.

Things to look out for:

1.  Physical beam is only necessary here if your deadly strike towers aren't killing ogre copters before they can land. Wall uses aggro/attack distance bug to make the ogre not swing on the wall and can't make it to the DST.

2+3. If minion walls are placed too close to the ledge the ogres can be boosted over them by the blowing fans. They will run straight to the lightning tower and cleave down the back of your base.

4. If this minion wall is placed too close to the crystal it can get cleaved down.

5. All lightning towers on the map will take LIGHT damage. I haven't had them die from ogre spit with only 1628 tower health. Occasional repairs/tower boost may be necessary.