Quickly test tower tweaks directly in this build view. Changes are not saved.
Click on a numbered hint marker on the map to zoom and highlight nearby towers. Double click on map to reset zoom.
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Highlight placed towers (Chrome limitation applies)
| Hero | HP | Damage | Range | Rate |
|---|---|---|---|---|
| Huntress | 3000 | 2000 | 6000 | 3000 |
| Monk | 4000 | 6000 | 6000 | 4000 |
| Ev | 5000 | 8000 | 3000 | 3000 |
| Warden | 4000 | 7000 | 4000 | 4000 |
More Builds from RijstPlukker
6 du buff beam at the top on a pillar to buff both aura stacks. Hint 3 use tower boost monk and at both hint 4 summoner with huntress and monk guardian to boost. The traps are optional but i find it more consistent without the crystal getting hit. The bottom aura stack not on top at the forge but below and place the esnare slightly with an offset to prevent slowing down the spawn. Aura range above 6k might need to reduce the size because of the summoners boosting. Lots of aura's but not that bad as you will be running around collecting mana anyways.
Wave 1 is hardest as you need to use warden to build mid wave, drop mana using Tboost monk to do so. Wave 2 upgrade the buff beams to max and switch to third summoner with both guardians or jester with monk guardian to wheel the remaining mobs to save more time, it is more active but slightly faster.
Build inspirired by The Dungeon Defender's build.
Click on a numbered hint marker on the map to zoom and highlight nearby towers. Double click on map to reset zoom.
No hint selected.
Highlight placed towers (Chrome limitation applies)
| Hero | HP | Damage | Range | Rate |
|---|---|---|---|---|
| Huntress | 3000 | 2000 | 6000 | 3000 |
| Monk | 4000 | 6000 | 6000 | 4000 |
| Ev | 5000 | 8000 | 3000 | 3000 |
| Warden | 4000 | 7000 | 4000 | 4000 |
More Builds from RijstPlukker
6 du buff beam at the top on a pillar to buff both aura stacks. Hint 3 use tower boost monk and at both hint 4 summoner with huntress and monk guardian to boost. The traps are optional but i find it more consistent without the crystal getting hit. The bottom aura stack not on top at the forge but below and place the esnare slightly with an offset to prevent slowing down the spawn. Aura range above 6k might need to reduce the size because of the summoners boosting. Lots of aura's but not that bad as you will be running around collecting mana anyways.
Wave 1 is hardest as you need to use warden to build mid wave, drop mana using Tboost monk to do so. Wave 2 upgrade the buff beams to max and switch to third summoner with both guardians or jester with monk guardian to wheel the remaining mobs to save more time, it is more active but slightly faster.
Build inspirired by The Dungeon Defender's build.