Map: Silent Night

Silent Night RLHC/NMHC Stress-Free Build

Author: Sunseeds

DU 0/160 MU 0/160

Sandbox Mode

Quickly test tower tweaks directly in this build view. Changes are not saved.

Hint focus

Click on a numbered hint marker on the map to zoom and highlight nearby towers. Double click on map to reset zoom.

    No hint selected.

    Tower Filters

    Highlight placed towers (Chrome limitation applies)

    Build Details

    Build Status: Public

    Difficulty: Ruthless

    Game Mode: Campaign

    Hardcore: No

    Ruthless: No

    AFK Able: No

    Mana Used: 0

    Mana to Upgrade: 0

    Build Description

    Click on top to see what to build during each wave's build phase. 

    The first build phase would have enough DU to build all auras, 2 buff beams (one on either side), and almost all warden tower stacks (one of the stack will lack the DU for the wisp tower on that stack, so it's important to pre-place it so you can add it once the wave is completed).  

    For the second build phase, it's recommended to not build the buff beam on north/south and instead save the DU for the tower stack in case one of the trees end up being there. Once this wave is completed, there'll be enough DU to build both tower stacks without buff beam. If you have extra time, putting a few minions to block these 2 entrances would help. 

    It is then recommended to use summoner to build the minions during the course of the third wave. This would give enough time to upgrade everything to max level when the fourth wave is completed. 

    Golem towers can be added one side at a time during the second last wave and final build phase to allow for a timely hero swap before the final boss wave starts. Pylons and mushroom spore towers are nice to have but not a must. 

    It's highly recommended to always have one player ready to pick up while another is out delivering. 

    Gl and merry xmas :)

    Hint focus

    Click on a numbered hint marker on the map to zoom and highlight nearby towers. Double click on map to reset zoom.

      No hint selected.

      Tower Filters

      Highlight placed towers (Chrome limitation applies)

      Build Details

      Build Status: Public

      Difficulty: Ruthless

      Game Mode: Campaign

      Hardcore: No

      Ruthless: No

      AFK Able: No

      Mana Used: 0

      Mana to Upgrade: 0

      Build Description

      Click on top to see what to build during each wave's build phase. 

      The first build phase would have enough DU to build all auras, 2 buff beams (one on either side), and almost all warden tower stacks (one of the stack will lack the DU for the wisp tower on that stack, so it's important to pre-place it so you can add it once the wave is completed).  

      For the second build phase, it's recommended to not build the buff beam on north/south and instead save the DU for the tower stack in case one of the trees end up being there. Once this wave is completed, there'll be enough DU to build both tower stacks without buff beam. If you have extra time, putting a few minions to block these 2 entrances would help. 

      It is then recommended to use summoner to build the minions during the course of the third wave. This would give enough time to upgrade everything to max level when the fourth wave is completed. 

      Golem towers can be added one side at a time during the second last wave and final build phase to allow for a timely hero swap before the final boss wave starts. Pylons and mushroom spore towers are nice to have but not a must. 

      It's highly recommended to always have one player ready to pick up while another is out delivering. 

      Gl and merry xmas :)

      Hint focus

      Click on a numbered hint marker on the map to zoom and highlight nearby towers. Double click on map to reset zoom.

        No hint selected.

        Tower Filters

        Highlight placed towers (Chrome limitation applies)

        Build Details

        Build Status: Public

        Difficulty: Ruthless

        Game Mode: Campaign

        Hardcore: No

        Ruthless: No

        AFK Able: No

        Mana Used: 0

        Mana to Upgrade: 0

        Build Description

        Click on top to see what to build during each wave's build phase. 

        The first build phase would have enough DU to build all auras, 2 buff beams (one on either side), and almost all warden tower stacks (one of the stack will lack the DU for the wisp tower on that stack, so it's important to pre-place it so you can add it once the wave is completed).  

        For the second build phase, it's recommended to not build the buff beam on north/south and instead save the DU for the tower stack in case one of the trees end up being there. Once this wave is completed, there'll be enough DU to build both tower stacks without buff beam. If you have extra time, putting a few minions to block these 2 entrances would help. 

        It is then recommended to use summoner to build the minions during the course of the third wave. This would give enough time to upgrade everything to max level when the fourth wave is completed. 

        Golem towers can be added one side at a time during the second last wave and final build phase to allow for a timely hero swap before the final boss wave starts. Pylons and mushroom spore towers are nice to have but not a must. 

        It's highly recommended to always have one player ready to pick up while another is out delivering. 

        Gl and merry xmas :)

        Hint focus

        Click on a numbered hint marker on the map to zoom and highlight nearby towers. Double click on map to reset zoom.

          No hint selected.

          Tower Filters

          Highlight placed towers (Chrome limitation applies)

          Build Details

          Build Status: Public

          Difficulty: Ruthless

          Game Mode: Campaign

          Hardcore: No

          Ruthless: No

          AFK Able: No

          Mana Used: 0

          Mana to Upgrade: 0

          Build Description

          Click on top to see what to build during each wave's build phase. 

          The first build phase would have enough DU to build all auras, 2 buff beams (one on either side), and almost all warden tower stacks (one of the stack will lack the DU for the wisp tower on that stack, so it's important to pre-place it so you can add it once the wave is completed).  

          For the second build phase, it's recommended to not build the buff beam on north/south and instead save the DU for the tower stack in case one of the trees end up being there. Once this wave is completed, there'll be enough DU to build both tower stacks without buff beam. If you have extra time, putting a few minions to block these 2 entrances would help. 

          It is then recommended to use summoner to build the minions during the course of the third wave. This would give enough time to upgrade everything to max level when the fourth wave is completed. 

          Golem towers can be added one side at a time during the second last wave and final build phase to allow for a timely hero swap before the final boss wave starts. Pylons and mushroom spore towers are nice to have but not a must. 

          It's highly recommended to always have one player ready to pick up while another is out delivering. 

          Gl and merry xmas :)

          Hint focus

          Click on a numbered hint marker on the map to zoom and highlight nearby towers. Double click on map to reset zoom.

            No hint selected.

            Tower Filters

            Highlight placed towers (Chrome limitation applies)

            Build Details

            Build Status: Public

            Difficulty: Ruthless

            Game Mode: Campaign

            Hardcore: No

            Ruthless: No

            AFK Able: No

            Mana Used: 0

            Mana to Upgrade: 0

            Build Description

            Click on top to see what to build during each wave's build phase. 

            The first build phase would have enough DU to build all auras, 2 buff beams (one on either side), and almost all warden tower stacks (one of the stack will lack the DU for the wisp tower on that stack, so it's important to pre-place it so you can add it once the wave is completed).  

            For the second build phase, it's recommended to not build the buff beam on north/south and instead save the DU for the tower stack in case one of the trees end up being there. Once this wave is completed, there'll be enough DU to build both tower stacks without buff beam. If you have extra time, putting a few minions to block these 2 entrances would help. 

            It is then recommended to use summoner to build the minions during the course of the third wave. This would give enough time to upgrade everything to max level when the fourth wave is completed. 

            Golem towers can be added one side at a time during the second last wave and final build phase to allow for a timely hero swap before the final boss wave starts. Pylons and mushroom spore towers are nice to have but not a must. 

            It's highly recommended to always have one player ready to pick up while another is out delivering. 

            Gl and merry xmas :)

            Hint focus

            Click on a numbered hint marker on the map to zoom and highlight nearby towers. Double click on map to reset zoom.

              No hint selected.

              Tower Filters

              Highlight placed towers (Chrome limitation applies)

              Build Details

              Build Status: Public

              Difficulty: Ruthless

              Game Mode: Campaign

              Hardcore: No

              Ruthless: No

              AFK Able: No

              Mana Used: 0

              Mana to Upgrade: 0

              Build Description

              Click on top to see what to build during each wave's build phase. 

              The first build phase would have enough DU to build all auras, 2 buff beams (one on either side), and almost all warden tower stacks (one of the stack will lack the DU for the wisp tower on that stack, so it's important to pre-place it so you can add it once the wave is completed).  

              For the second build phase, it's recommended to not build the buff beam on north/south and instead save the DU for the tower stack in case one of the trees end up being there. Once this wave is completed, there'll be enough DU to build both tower stacks without buff beam. If you have extra time, putting a few minions to block these 2 entrances would help. 

              It is then recommended to use summoner to build the minions during the course of the third wave. This would give enough time to upgrade everything to max level when the fourth wave is completed. 

              Golem towers can be added one side at a time during the second last wave and final build phase to allow for a timely hero swap before the final boss wave starts. Pylons and mushroom spore towers are nice to have but not a must. 

              It's highly recommended to always have one player ready to pick up while another is out delivering. 

              Gl and merry xmas :)

              Hint focus

              Click on a numbered hint marker on the map to zoom and highlight nearby towers. Double click on map to reset zoom.

                No hint selected.

                Tower Filters

                Highlight placed towers (Chrome limitation applies)

                Build Details

                Build Status: Public

                Difficulty: Ruthless

                Game Mode: Campaign

                Hardcore: No

                Ruthless: No

                AFK Able: No

                Mana Used: 0

                Mana to Upgrade: 0

                Build Description

                Click on top to see what to build during each wave's build phase. 

                The first build phase would have enough DU to build all auras, 2 buff beams (one on either side), and almost all warden tower stacks (one of the stack will lack the DU for the wisp tower on that stack, so it's important to pre-place it so you can add it once the wave is completed).  

                For the second build phase, it's recommended to not build the buff beam on north/south and instead save the DU for the tower stack in case one of the trees end up being there. Once this wave is completed, there'll be enough DU to build both tower stacks without buff beam. If you have extra time, putting a few minions to block these 2 entrances would help. 

                It is then recommended to use summoner to build the minions during the course of the third wave. This would give enough time to upgrade everything to max level when the fourth wave is completed. 

                Golem towers can be added one side at a time during the second last wave and final build phase to allow for a timely hero swap before the final boss wave starts. Pylons and mushroom spore towers are nice to have but not a must. 

                It's highly recommended to always have one player ready to pick up while another is out delivering. 

                Gl and merry xmas :)