Quickly test tower tweaks directly in this build view. Changes are not saved.
Click on a numbered hint marker on the map to zoom and highlight nearby towers. Double click on map to reset zoom.
No hint selected.
Highlight placed towers (Chrome limitation applies)
| Name | HP | Damage | Range | Rate |
|---|---|---|---|---|
Apprentice | 2500 | 8000 | 5000 | 5000 |
Monk | 3800 | 4877 | 7482 | 3200 |
Series-EV | - | 8000 | 4000 | 4000 |
Hermit | 4700 | 8000 | 5000 | 4200 |
Build Status: Public
Difficulty: Ruthless
Game Mode: Pure Strategy
AFK Able: No
Time Per Run: 31:30 combat 21-35
Mana Used: 0
Mana to Upgrade: 0
More Builds from Treadmill
If you want a safer run use ensnare over elec aura
I run app builder, TB, summ with apprentice + huntress guardian, and summ with huntress + monk guardians (for the auras). I up w21 with upper instead of the app builder
I don't think this build is meant for gold wheeling, i'd add minions or gas traps or whatever if you want to attempt that
If you want an even lazier build, I recommend verkty's 4 mushroom build: https://dundefplanner.com/map.php?load=5597 <-- would recommend a geared hermit tho
Runs for me were around the 31:30 minute combat mark, so results may vary depending on stats.
This map is *coastal* armor quality, so runs should be wave 21-35 (wave 22 the best for coastal maps)



