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| Name | HP | Damage | Range | Rate |
|---|---|---|---|---|
Squire | - | 8957 | 5346 | 4756 |
Huntress | - | 6557 | 5990 | 4901 |
Monk | - | 8366 | 3355 | 4509 |
Summoner | 8336 | - | - | - |
Hermit | - | 7897 | 5467 | 3468 |
Build Status: Public
Difficulty: Ruthless
Game Mode: Pure Strategy
AFK Able: No
Mana Used: 0
Mana to Upgrade: 0
More Builds from explosionduck
some type of spawn kill that probably need high stats, i have my app set on my trapper, and my good warden set on my initiate(3.5k range is enough for the entire map with a monk guardian)
ogres are needed to bait the djinns into the inferno traps and to not attack your mortars, the djinns can only die so fast because they have a like half second spawn immunity when they spawn even if they leave the inner ring so they will always get hits on your mortars, also its better than just using reflection beams because if you dont use ogres then they fly into the ceiling outside of the range of your mortars while the ogre just keeps them sitting in its los(you will see if you test)
I dont expect anyone to prefer this build over 1 stack spore tower spam, im not saying its better but its pretty damn fast
w22 have a tb, a summoner with 1 monk guardian 1 huntress guardian(no buff beam/nature pylon need auras buffed/ and 1 summoner with 2 apprentice guardians(no buff beam)
w23 swap into a summoner with either 1 monkguardian/huntress guardian or ev guardian/huntress guardian(only your first summoner needs a monk guardian, 1 monk buffs all auras and spore tower which is all that matters and ev guardian buffs your tb)
https://imgur.com/a/hXdMdne
video setup guide: https://www.youtube.com/watch?v=KI6PtaCkpQY




