Quickly test tower tweaks directly in this build view. Changes are not saved.
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| Name | HP | Damage | Range | Rate |
|---|---|---|---|---|
Countess | 1000 | 6000 | 2000 | 2000 |
Traps | - | - | 2500 | - |
Initiate | 2000 | 2000 | 4000 | 2000 |
Buff Beam and Reflectors | 1500 | 4000 | - | - |
Nature Pylon and Forest Golem | 3000 | 2000 | 2000 | 2000 |
Build Status: Public
Difficulty: Ruthless
Game Mode: Pure Strategy
AFK Able: Yes
XP Per Run: 2200000
Time Per Run: 13
Mana Used: 0
Mana to Upgrade: 0
More Builds from Alucard
Wave 32 - Build Phase -> [Initiate/Monk] I usually place the aura set (Ensnare aura, Electric Aura, Strengh Drain Aura) just east of crystal, [Series EV] then I place Buff beam in the center of the summoning circle in the east side, and get the maximum length for a 4 DU buff beam going west, after that I place the 2 reflectors as seen above. [Huntress/Ranger] I place traps under the crystal. [Countess/Squire] I place 4 Mortar Turrets directed as shown above, either stack or unstacked (make sure they are buffed). [Hermit] Finally, I place Nature Pylon east of the west elevated platform (same level as the crystal), and Forest Golem west of the mortar turrets.
Battle Phases -> (below, broken down per wave)
Wave 32: Adept (upgrader) - Upgrade everything.
Wave 33-35: Anything, depending on stats. 4k - Monk (Tower Booster), 5k - Summoner (Tower Booster), 6k - Summoner (Auto Repair) OR 7k AFK character. Note: note tested fully, just estimated.
Don't forget to add 3 more heroes before the start of wave 35.
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