Map: Moraggo Desert Town

4p RLPS AFK-ish Waves 22-35 v1.0 | Moraggo Desert Town

Author: Sleepy

DU 0/160 MU 0/160

Sandbox Mode

Quickly test tower tweaks directly in this build view. Changes are not saved.

Hint focus

Click on a numbered hint marker on the map to zoom and highlight nearby towers. Double click on map to reset zoom.

    No hint selected.

    Tower Filters

    Highlight placed towers (Chrome limitation applies)

    Build Details
    Required Heroes
    NameHPDamageRangeRate
    HuntressHuntress2500840045004000
    GuardianGuardian8900-40004100
    WardenWarden3400880044004200
    MonkMonk - Damage Range4400520077003600
    HermitHermit3900850045003000

    Build Status: Public

    Difficulty: Ruthless

    Game Mode: Pure Strategy

    AFK Able: Yes

    Mana Used: 0

    Mana to Upgrade: 0

    Build Description

    High stats are probably needed. I posted the stats I used. Screenshots of the build are at the end of this post.

    Under 30 minutes combat time.

    Under 5 minutes initial build time and setting up characters going slow-ish.

    Characters:

    • Adept Upper. Upgrade Hint 3, Hint 1, and then Hint 2 in that order.
      • Switch to Summoner with Huntress/Monk guard pets at Hint 3.
    • TB equipped with Madness Boulder Thrower weapon (Chicken Baller won't cut it here) is against the wall east/behind Hint 3's tower stack. Black arrow shows the direction to aim, which your crosshairs should be on (or around depending on FOV settings) the donkey's head for boost to last the entire wave.
    • Summoner with Huntress/Huntress guard pets at Hint 1.
    • Summoner with Huntress/App guard pets at Hint 2.

    For the builders with towers that can potentially not share space, build with them in this order: Guardian, Warden, and then Hermit.

    Hint 2 and 3's stacks are built on the "railing" (except for Hint 2's gas trap which is on the floor).

    Electric and Strength Drain auras are built slightly closer to Hint 3's stack than the Ensnare aura is.

    Blue arrows are Cloud Tower directions.

    Green arrow is the Sludge Tower direction.

    To "AFK", make sure to heal the auras between waves when needed and just start the tower boost every round on a split before switching back to the main so that boost continues without input. You can then walk away from the computer or alt-tab.

    Screenshots for build/placements:

    TB crosshairs on donkey's head.

     

    Hint 1

     

    Hint 2

     

    Hint 3