Map: Moraggo Desert Town

Moraggo RL Surv 32-35 one stack (untested without wheeling)

Author: Treadmill

DU 0/160 MU 0/160

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    Build Details
    Required Heroes
    NameHPDamageRangeRate
    ApprenticeApp2700720047005600
    MonkMonk dmg spec3900480074003200
    Series-EVev beams5500800040004600
    Hermitgeneral use hermit4700790052004500
    Huntressgasser3700-82002100

    Build Status: Public

    Difficulty: Ruthless

    Game Mode: Survival

    Mix Mode: No

    AFK Able: No

    Time Per Run: 9:30ish total on avg

    Mana Used: 0

    Mana to Upgrade: 0

    Build Description

    Wave 32: I run upper jester + TB. I try to wheel at 100 / 350-400 ish and then save a wheel for the last 10 mobs of the wave. Sometimes the ogre aggro or LT chains are ass and you'll need to break the three wheel cycle otherwise ogres will hit cores

    Wave 33-34: Jester with monk guardian + TB, same wheel intervals. You can monk guardian boost the pylon and it'll reach the West and North cores (at least with my stats) to boost them more in wave.

    Wave 35 - Jester with monk guardian + TB + Summ with huntress and monk guard + app builder. Wheel at 400 / 750-800 / last 10 mobs

     

    The marks noted at points 3 are the chests i open for first round. I up the three buff beams that dont have towers to level 3 and make use of these chests to do it efficiently. If needed you can up them a little more i guess but just route more chests in. I build SE core -> West core -> North core -> Central / tower stack part, and do auras -> bb -> gas traps, and then hermit towers -> app towers

    I only up my LTs to like level 3 and then leave it. Again you can up more if you want but i didn't need to with my stats

    run times can vary depending on wheels and LT chaining, but in general 9:30-10 will be your average across runs. I've gotten sub 9 before and also more than 10 minutes when i missed some wheels.