Map: Tinkerer's Workshop

Tinkerer's Workshop | RL/HC/CAMP | Minionless | No Secret Extra DU

Author: Zekken

DU 0/116 MU 0/116

Sandbox Mode

Quickly test tower tweaks directly in this build view. Changes are not saved.

Hint focus

Click on a numbered hint marker on the map to zoom and highlight nearby towers. Double click on map to reset zoom.

    No hint selected.

    Tower Filters

    Highlight placed towers (Chrome limitation applies)

    Build Details
    Required Heroes
    NameHPDamageRangeRate
    HuntressDisrupter300031777092358
    HermitHexweaver1575757430002673
    Series-EVArtificer2625842050004805
    HermitSurveyor3655244079272280
    WardenBlightweaver3200759437103138
    GuardianEnkindler8117232833004002

    Build Status: Public

    Difficulty: Ruthless

    Game Mode: Campaign

    AFK Able: No

    XP Per Run: ≈ 90 M

    Time Per Run: ≈ 6 min combat

    Mana Used: 0

    Mana to Upgrade: 0

    Build Description

    I've been able to clear this map consistently with about a 95% success rate using this build.

    The listed stats are simply the stats my heroes currently have equipped, not necessarily the minimum requirements.

    I use two Summoners with Huntress and Apprentice Guardians, along with a Tower Boost Monk. Once all upgrades are completed, I switch to another Summoner equipped with two Monk Guardians. At that point, the rest of the run should be fully AFK, as long as your Monk doesn't lose the boost.

    In practice, I never leave the North Core to check on the other crystals. Occasionally, if a Gas Trap takes too long to trigger, the other cores may take damage or, in rare cases, even be destroyed if the trap fails to activate entirely.

    Aside from that, the build is pretty straightforward and easy to run.