Build Status: Public
Game Mode: Campaign
AFK Able: No
Mana Used: 0
Mana to Upgrade: 0
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*DISCLAIMER* This build was tested with the stats shown in required stats, but required an upgrader that could survive Harbinger attacks (all testing was done with no wheeling in-wave), meaning you most likely will not be able to win with only the stats allotted if you do not have an upgrader with resistances.
Hint 1: Cores.
Hint 2: Put the minions shown at the bottom onto this 5 DU buff beam. Make sure the reflect beams are completely covering the buff's flanks, as copters will sit and try to shoot at the archers from wide angles.
Hint 3: Make sure these buffs are far enough from the core! Placing them nearly at the top of the stairs is fine, as long as ogres cannot stand beside them and splash the core.
Hint 4: Make sure this buff is right between the forge and the north staircase to keep those minions from getting annihilated.
You will need to place the buff beams and aura stacks first wave. Make sure all the buff beams are maxed before the second build phase starts. The second build phase is fairly tight, make sure you place either traps and minions or reflects and minions in time for the second combat. If you are doing this with about the same stats I did, second combat phase will always be the make or break wave for this build, so make sure while you are upgrading you are constantly checking all your minions' hp. From third wave and on everything should be placed, and it is just a matter of maxing everything and making sure your minions stay healthy. Again, I would NEVER recommend this build using these stats without an upgrader with strong resists that can survive Harbingers. No wheel was used on my part, and runs took about ~26 minutes, so it is very slow on its own. Good Luck!