Map: Wintermire

Wintermire Survival: No Stack June 2020 Giveaway Build for ~4500 Stats and below (AFK able)

Author: Sleepy

DU: 0/140 MU: 0/140

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Details:
Required Hero Stats
Hero HP Damage Range Rate
Apprentice 1111 4528 1827 2465
Huntress 3397 2505 4481 3917
Monk 1786 3875 3277 1535
Ev 620 3539 1070 1818
Summoner 4412 1243 1558 1537

Build Status: Public

Difficulty: Nightmare

Game Mode: Survival

Mix Mode: Yes

AFK Able: No

Time Per Run: 2 hours

Mana Used: 0

Mana to Upgrade: 0



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Description:

**UPDATED with Jaym's help: Pictures are a bit out of date. Removed the excessive amount of darkness traps. Added buffs beams to the north and east trap stacks. This should work on lower huntress stats as well. Make sure to put the buffs beams away from the Djinns so that the gas traps protect them.

This build has a long run time due to the forced spacing out of ogres and slowed rate of enemy spawns so that the defenses don't get overwhelmed. I hope this helps out people with less stats to be able to participate in the giveaway. I tested this build with the exact stats as shown.

 

**Deleted Hint 1 with the update to the build


Hint 2:

  • Lots of stuff happening here and the positioning of the DSTs matter. The arrows help to show where to aim the DSTs. Basically the DSTs are making sure to aggro the ogres that decide to ignore the LTs hitting them and also they clean up the choking enemies stuck behind the gas/darkness trap combo. None of the DSTs should be hitting the goblincopters coming from the direct south and they should also not be hitting the ogres that will be knocking on the 4 orc door on the east of the towers. This is to make sure that the wyverns are killed and the ogres are aggro'd. If the DSTs are aiming at the goblincopters and the ogres on the orcs, then they won't be killing the wyverns nor aggroing the ogres that ignore the LTs.
  • Use 3 summoners here. App / monk guardian booster summoner. Huntress / monk guardian booster summoner. Djinn and Imp summoner (you will be controlling this one). Lightning towers are the best to boost as they will be the main damage dealers for this build's purposes. Near the end of waves, you may have to use your Djinn to also knock some stuck monsters under Hint 4 into the DST's sight​​​​​​. Monsters like to get stuck behind the tree south of the Hint 4.
  • Everything is going to get hurt here. Placement of everything will be vital for minimizing damage. In the photo above, the Djinn and Imp summoner is in the gap of the towers in such a way that the imp is able to heal all the towers and the mage minions. The summoner is also secured there so that when it takes damage, it won't be moved out of the auto-repairing sweet spot.
  • The archer minion is there to aggro the spiders that spawn there, so that the towers are protected from being webbed.


Hint 3:

  • Place an app/huntress guardian booster summoner here.


Hint 4:

  • Make sure the traps are positioned so that the Djinns spawning from the north spawn of the east spawns will be intercepted. At the same time, the traps should also affect the other lane.


Hint 5:

  • Make sure the traps are positioned so that the Djinns spawning from the west spawn of the north spawns will be intercepted. At the same time, the traps should also affect the other lane.


Try to have the darkness traps just barely ahead of the gas traps that the minions that are gassed will be stripped of immunities. This way more minions will die from the LTs that are being guardian summoner boosted; it will help to speed things up.

Have fun, be safe, and take care. cool