Hero | HP | Damage | Range | Rate |
---|---|---|---|---|
Apprentice | 1111 | 4528 | 1827 | 2465 |
Huntress | 2045 | 2425 | 2122 | 2068 |
Monk | 1786 | 3875 | 3277 | 1535 |
Ev | 620 | 3539 | 1070 | 1818 |
Summoner | 4412 | 1243 | 1558 | 1537 |
Build Status: Public
Difficulty: Nightmare
Game Mode: Survival
Mix Mode: Yes
AFK Able: No
Time Per Run: 2 hrs (can be less)
Mana Used: 0
Mana to Upgrade: 0
More Builds from Sleepy
This is for AFKing on lower stats with no stacking. With higher stats, the build would change a lot. For example, with higher monk health, you can forgo the west most gas trap; you can also forgo the darkness traps near the northwest crystal and just use a strength drain aura instead.
Hint 1: It'll be weird, but you can fit those 6 LTs on that one 4-unit buff beam. The aura stack is on the 2nd most north LT. Put 4 summoners there as shown in the last picture. One summoner with monk and apprentice guardians is directly on the aura stack. Another summoner has monk/huntress guardians. Another summoner has app/huntress guardians. The last summoner (the one you control) has Djinn and Imp pets.
Hint 2: One DST is specifically for wyverns. The other DST covers the west and south entrances. Make sure this DST does not hit the ogres spawning to the south of it at Hint 4, otherwise you might aggro an ogre towards Hint 2.
Hint 3: Don't place a booster summoner in this area, unless you want to deal with goblincopters coming to visit this area in the later waves. The goblincopters coming over to visit wouldn't be an issue with higher apprentice damage as the LTs would take care of them. But we have lower stats, so that would be an issue in the later waves.