Map: Wintermire

I'm salty so here's my personal AFK Survival Wintermire Build that can handle 4p

Author: Sleepy

DU: 0/140 MU: 0/140

Disable Tower | Highlight Tower (Not Working for Chrome):
Required Hero Stats
Hero HP Damage Range Rate
Apprentice 100 8000 3000 3500
Monk 3000 4000 6500 2500
Ev 1000 8000 2000 4500
Summoner 7500 0 0 0

Build Status: Public

Difficulty: Nightmare

Game Mode: Survival

Mix Mode: Yes

AFK Able: No

Time Per Run: 1hr cmbt; 10mn bldng

Mana Used: 0

Mana to Upgrade: 0

More Builds from Sleepy

Received some nice messages from others with lower stats about the other lower stats build, but I'm salty since higher stat'd people kept criticizing the lower stat build as if I built it for them to use. So here's the build I actually use/used with no crystal damage during all the runs I've done with it. For the purpose of the giveaway, the 1 hour & 10 minute time listed is starting on wave 20 with 4 summoners. Otherwise, haven't timed it before. It's AFKable; just prioritize leveling up the auras that see the most action. Time can definitely be faster, with improvements to things like figuring out inefficiencies such as probably only building one mage minion to spend some seconds less in build time, and having better summoner pets thought out. I just threw summoners on the stacks there while making sure there were two summoners with monk/huntress; also I'm slow at building so someone faster at building can cut the run time down as well.

Arrows for DSTs, yadayadayada. Build is flexible with where you aim the DSTs and how many minions you use and such (I kind of just lay them out for the wall as I go along and stop when it seems blocked off well enough). Minions don't need upgrades.

If something goes wrong, then either you placed something fairly incorrectly or don't have the stats for it to work.