Map: Infested Ruins

I hate items falling into the abyss (4p AFK Infested Survival)

Author: Sleepy

DU: 0/140 MU: 0/140

Disable Tower | Highlight Tower (Not Working for Chrome):
Required Hero Stats
Hero HP Damage Range Rate
Apprentice 1000 8000 3700 3900
Monk 3000 4000 6700 2700

Build Status: Public

Difficulty: Any

Game Mode: Survival

Hardcore: Yes

Mix Mode: Yes

AFK Able: No

Time Per Run: 60-65m cbt;5-10m bld

Mana Used: 0

Mana to Upgrade: 0

More Builds from Sleepy

Not fully optimized and still a WIP. Works like a charm so far though.

When considering the number of extra mobs spawned versus the amount of time to run + setup/looting, it's fairly comparable to 2p armor farms. Plus more health on the bugs = more chance for them to survive till land.



  • More time spent not paying attention to the game due to more enemies to kill
  • More bug drops on land
  • Less number of times needing to setup everything again
  • More mana
  • Don't need to upgrade the minions (unless you are lacking in minion HP)


  • Less wave 35 rewards (because not completing the map as fast)
  • Requires minions



  • Place a summoner somewhere around Hint 4 with two dps pets or a healer/dps (this is an optional placement and an optional summoner). I just do a Djinn/Cracker with cast rate summoner so that I can upgrade here and there. Drops/hour efficiency-wise, 4p seems better than 3p in this case.
  • Use App/Huntress guardian summoners on the three tower stacks (except have the summoner for Hint 1 on the right side on the ground). App/Huntress (rather than Monk/Huntress) will help is to minimize killing the bugs before they get to land and also clear the enemies on land faster.
  • Make sure that the range on the monk's aura isn't too large to avoid having the ensnare overlap the spawns.
  • Arrows for DSTs.
  • Explaining reasoning for everything else is a pain in the butt. Use your intuition.