Hero | HP | Damage | Range | Rate |
---|---|---|---|---|
Apprentice | 100 | 5000 | 3000 | 3000 |
Huntress | 2000 | 5000 | 3000 | 2000 |
Monk | 2000 | 4000 | 3000 | 2500 |
Ev | 2500 | 2500 | 1800 | 2000 |
Build Status: Public
Difficulty: Nightmare
Game Mode: Survival
Mix Mode: Yes
AFK Able: No
Time Per Run: < 1 Hour
Mana Used: 0
Mana to Upgrade: 0
More Builds from ForeverMaster
Time per run is for starting on Wave 32.
This is a slightly modified version of a build I saw in-game. I removed the proximity and inferno traps at the south core, because they don't detect wyverns and barely any ground enemies come by to trigger them. Use a Jester with 0 tower range to move traps closer to the west and south crystals.
It is possible to beat this Survival without Jester healing, with this build. I recommend the host to, at the minimum, place an offensive hero by the west core to fight ogres and repair the auras. Anyone can safely AFK on the south core as a repair Summoner (Djinnlet and Imp pets). NEVER wheel "Damage All" (3-swords) by the south core; it might attract ogres who would otherwise ignore that crystal.
Hint 1: 4 DU Buff Beam. Four-Trap stack (Gas, Proximity, Inferno, Ethereal Spike)
Hint 2: 4 DU Buff Beam. Guardians users should stand inside the reflection enclosure.
Hint 3: 6 DU Buff Beam. This minion wall gets the most amount of traffic.
Hint 4: 5 DU Buff Beam.
Hint 5: 4 DU Buff Beam.